Articles

Imperfection and Value: A Reflection on Zero of the Mega Man X series

Zero reminds us that all people have value and freedom often comes from giving of yourself for the good of others.

By Hudson Wain

Prey and Humility

Prey made M. Joshua want to be a better, humbler person … sort of.

By M. Joshua Cauller

The Discipline of Self-Restraint in Tumbleseed

Tumbleseed hands you a predictably difficult situation and trains you to embrace your own limitations.

By Richard Clark

Building Better Sandboxes: An Interview with Aleš Ulm of Ylands

We recently chatted with Aleš Ulm, the Project Lead for Ylands, a new sandbox game from Bohemia Interactive, makers of Arma and DayZ.

By Steve Cullum

Paying Down Our Family Debt: What Remains of Edith Finch

What Remains of Edith Finch reminds us that we stand on the shoulders of those who came before us, and we owe a debt to them

By Daniel Motley

Everything but the Problem of Evil

Everything is beautiful, playful, and philosophic game that neglects to address the problem of evil in the world.

By Daniel Motley

Jesus Loves Gamer Memes

We think Jesus takes an interest in everything you do, even your crappy artwork and your most cringe-worthy memes.

By Gamechurch Writers

Owlboy: A Reflection on Friendship

‘Owlboy’ reminds us that we all need friends to fill in the gaps where we are weak.

By M. Joshua Cauller

Games for Good Friday: 5 Examples of Self Sacrifice in Videogames

While we try not to force Jesus into the conversation too often here at GameChurch.com, we thought Good Friday might be a good opportunity to share about some of the meaningful moments of self-sacrifice we have experienced in videogames.

By Gamechurch Writers

The GameChurch Podcast Episode 81: Jenn Frank

This week Drew and Josh talk to one of their very favorite game writers, Jenn Frank about her complicated relationship and recent reluctant return to her Christian upbringing.

By Jonathan R. Clauson

Torment Tides of Numenera: Bastard Simulator

M. Joshua found respite in how Torment: Tides of Numenera incentivizes self-destructive play.

By M. Joshua Cauller

Unjust Desserts in ‘Oxygen Not Included’

We all long to be given our due—’Oxygen Not Included’, however, reminds us that this isn’t the way the world works.

By Mike Perna