We chatted with Reid Buckmaster who designs behemoth encounter in Dauntless, a highly cooperative RPG about slaying monsters. We chat about how the game prioritizes teamwork and the joy of puzzle creation. For more on […]
When the Rabbids arrived, Mario found himself facing an altogether different enemy: existential dread.
We chat with Ben Eposito about his upcoming game and the joys and cost of cleaning up.
Destiny 2 illuminates the limitations of our heroism and our need for one another.
We recently chatted with Kamela Dolinova and Phoebe Roberts of Evil Overlord Games about Susurrus: Season of Tides, a story-driven, web-based game set in a dark urban fantasy world.
“Destiny 2’s uncomplicated adventure of disempowered but heroic good guys overcoming monstrous bad guys against all odds provides our imagination a tack on which to regain its grip on nobler things.”
“Hello Neighbor gives us a peek into what happens when you’ve built your life around hiding while also allowing you the opportunity to find what has been so long hidden.”
You’ve never played a game quite like Keyboard Sports, a platformer about the tactile joy of buttons.
Last Day of June challenged Madeline to consider what she would do to save someone she loves, and revealed some things about her pride in the process.
In a world where ‘Call of Duty’ is still king, ‘The Long Dark’s’ plodding, graceful beauty is infuriating.
Slime Rancher asks us to examine our views on work and productivity.
We recently went to Gen Con, North America’s largest tabletop-game convention, where we set out on a quest to find board games that resonate with the life, message, or values of Jesus. This is the third and final part of our Gen Con 50 coverage.