In ‘Nex Machia’ every small step forward is a reminder that we are not the sum of our opportunities.
Hellblade navigates the difficult space between religion and mental illness.
‘Pyre’ deconstructs our preconceived notions about winning, encouraging us to embrace defeat for the good of others.
Exploring mysterious game worlds like Subnautica provides something of a religious experience, stirring our longing for a better world.
A reflection on designing games with opportunities for good and the difficulties of navigating life in a broken system.
‘Death Squared’ invites us to acknowledge and embrace the differences between ourselves and those we play with.
Player Unknown’s Battlegrounds demonstrates two of death’s redemptive values.
While ‘Arms’ is great fun, it is lacking in truly human moments.
The thrill of the rally is rooted in our mortality and yet death is absent in the sport’s greatest videogame.
Lost Odyssey testifies that to live is to love, and to love is to be vulnerable.
While games today keep trying to get closer, Tokyo 42 intentionally opts for a perspective that’s further away.
Just because E3 is a heartless celebration of capitalism that we’ve all been Jedi-mind-tricked into joining, doesn’t mean our nation’s largest videogame trade show doesn’t have its spiritual side.