Feature

Longing for Transcendence in Virtual Worlds

The wonder of the natural world and our longing for transcendence in fixed systems like ‘Minecraft’ and ‘Proteus’.

By Drew Dixon

Mind the Drapes: The Aesthetics of Terror in ‘Resident Evil 7’

Daniel Motley examines the details that make ‘Resident Evil 7’ immersive and terrifying.

By Daniel Motley

The Last Guardian and the Fruits of Patience

The Last Guardian illustrates the value of patience in a medium that often encourages immediate gratification.

By Joey Thurmond

7 Great Games About Immigration

Several games of late have not only been introducing us to the stories of refugees and immigrants but challenging us to actively affirm their human dignity.

By Gamechurch Writers

Listening for Footsteps: A Reflection on ‘Mirror’s Edge Catalyst’

Mirror’s Edge Catalyst reminds us of the larger spiritual world us.

By Ayk Iano

“Enjoy the Struggle”: An interview with Director of ‘Let It Die’ Hideyuki Shin

“We hope that getting to top is a struggle in all the right ways.”

By Drew Dixon

Tempted and Tried: ‘Aragami’

Aragami not only tempts players to take a less responsible route through its world but also tries players who choose to do so.

By Joey Thurmond

Our Gaming Resolutions of 2017

Its a new year that means new goals, new habits, and a new start. Its time to put 2016 behind us and press on into the future with a renewed sense of optimism. In 2016, […]

By Gamechurch Writers

The GameChurch Podcast 76: Rand Miller and The Reassurance in Suffering

Rand Miller joins Drew and M. Joshua to talk about his life, belief and passion for games along with reflections of his work on one of the most important games made, MYST.

By Jonathan R. Clauson

The Discipline of Caring: ‘Karma Incarnation 1’

Karma is the spiritual concept that works and deeds have influence on the future of the person committing them. It originated in India and has a strong connection to religions like Hinduism, Buddhism, and Taoism […]

By Steve Cullum

GameChurch’s 2016 Games Jesus Loves

The penultimate end of the year games list (cause Jesus!). This tongue-in-cheek list highlights ten games from 2016 that we think mesh, on some level, with the life, message, and values of Jesus.

By Gamechurch Writers

Simulating Discipline: ‘Punch Club’

Punch Club is a discipline simulator. Rewards are given to those who show up day after day and put in the work. Nothing is handed to you.

By Mike Perna