Feature

Gamechurch’s 2017 Games Jesus Loves

Search all you will but you will not find an end of the year list quite as impressive as this. Behold, we give you the 10 games from 2017 we think the Son of God Himself would love the most.

By Gamechurch Writers

What Causes Total War: Warhammer 2

Total Warhammer 2’s different factions expose the central flaw of our human nature.

By Daniel Motley

Stories Worth Telling: The Hard Work of Agency in Divinity: Original Sin II

“The stories we tell, and how we tell them, say something about us, and Original Sin II says that the best things in life don’t come easy.”

By Jonathan Campoverde

No Winning in War: An Interview with Michał of This War of Mine

This War of Mine is a cooperative survival game but even that moniker is slightly misleading. It’s a game that forces players to acknowledge the human cost of war.

By Drew Dixon

Introverts Welcome: A Reflection on Tacoma

Tacoma embraces introverts by providing an imaginative playground of possibilities for meaningful interpersonal communication.

By M. Joshua Cauller

“Are They Worth it?” Valor and Sacrifice in Call of Duty: WWII

In a franchise known for its emphasis on high kill/death ratios, Call of Duty: WWII does something new: it asks players to consider the value of other human lives.

By Joey Thurmond

Sorry Peach, Mario is on a Quest for Self-Discovery

Mario, Peach, and Bowser are back in Super Mario Odyssey, but this time each must forge their own path.

By Richard Clark

Redeeming Clumsiness in Jettomero

Jettomero is just like you, clumsily stumbling through the world, hoping to to do some good in it.

By James Arnold

Love Thy Dead Neighbor: A Reflection on A Mortician’s Tale

A Mortician’s Tale gives players a glimpse into the reality of care after death and examines how we can best respect the deceased.

By Madeline Turnipseed

Extracting Your Own Story from Metal Gear Solid V: The Phantom Pain

Sometimes wandering off the beaten path and crafting our own narratives is more satisfying than staying on-script.

By Lasse Lund

The Problem with Nazi Punching in Wolfenstein 2

Wolfenstein 2 provides stunningly honest commentary about America’s present social ills, but is it helpful to prescribe fire to douse the flames?

By C.T. Casberg

The Gamechurch Podcast 93: Computer Game Pioneer Scott Adams and “Loving Everyone”

Computer game pioneer Scott Adams joins Drew to talk about his contributions to the early days of computer gaming and his journey toward Christ.

By Jonathan R. Clauson