“Persona 5 offers a comprehensive tour of the changing heart, from a state of temptation, distortion, and idolatry, to one of conviction, humility, and renewal.”
Battle Chef Brigade gives us a vision of competition that’s not driven by conquering but cooperation and respect.
Rumu, a game about a cleaning robot, reminds us that love comes with baggage and consistently loving others is costly.
Morphite’s world is lovely and full of things to do, but is that formula enough to warrant our time and attention?
Far From Noise is beautiful and poetic but does its poetry coalesce into a meaningful interactive story?
Can video games be encountered as beautiful, unsettling, troubling, joyful, sad or maybe even worshipful?
While most games measure our performance, Cryptark’s decision to double down on this caused Josh anxiety.
Refunct is like a kindly stranger that warmly invites us not only to enjoy its world but explore our own hearts.
A VR game about shooting evil fruit while working the checkout counter at a grocery manages to capture the frantic nature of modern life.
The colorful world of Wuppo highlights the value of tackling community problems with goodwill and kindness.
Alex Lehmann, art director of League of Legends, shares about his Christian upbringing, his love of animation, and the experience of working on a game that become a massive eSport.
Board games with great player interaction, like Dice Throne, give us the opportunity to let go of our need for control and learn from one another.