Alex Lehmann, art director of League of Legends, shares about his Christian upbringing, his love of animation, and the experience of working on a game that become a massive eSport.
Board games with great player interaction, like Dice Throne, give us the opportunity to let go of our need for control and learn from one another.
By shifting focus from the powers and monsters to humanity,
Gorogoa is more than a beautiful hand-drawn and innovative puzzle game, it mechanically illustrates of our own personal disassembly of those moments in our lives that require shifting and rearranging.
If we are honest, video games can be a source of conflict in many families. Andy Robertson shares four simple steps to get from gaming stress to interactive edification.
Even if we don’t get the answer, Statik: Institute of Retention illustrates the value of asking “Why?”
For Madeline, playing through ECHO provided a much needed parable on how to deal with disappointment. This is required reading for those who hated The Last Jedi.
The demo for Project Octopath Traveler gave Josh a very small taste of an experience of oppression he will likely never have in real life.
Universal Paperclips showed Lasse that viewing the world through a spreadsheet makes it easy to justify terrible choices.
The flow of Uurnog Unlimited’s core mechanics artfully illustrate our culture’s dehumanizing obsession with status.
We chatted with Jason Roberts, creator of Gorogoa, about his “unreasonable” attention to detail and his desire to create worlds of delight full of hidden truth and meaning.
Jamey Stegmaier of Stonemaier Games, creators of Scythe and the new legacy game, Charterstone, shares about his drive to create meaningful moments in the lives of those who play his games.