‘For Honor’ and the Impossibility of Peace

For Honor tells us that peace is impossible and doesn’t last.

By Joey Thurmond

Considering Our Mortality: An Interview with Ian Dallas of ‘What Remains of Edith Finch’

Ian Dallas discusses ‘What Remains of Edith Finch’ and the opportunity games provide for us to consider our own mortality.

By Drew Dixon

Redemption Song: Grace and Suffering in ‘NieR: Automata’

The road to redemption in ‘NieR: Automata’ is difficult, complex, and beautiful.

By Patrick Gann

Donuts, Gentrification, and Massive Holes: An Interview with Ben Esposito of ‘Donut County’

Ben Esposito’s ‘Donut County’ lets you be an hole in the ground that gets bigger and bigger. Its also about gentrification and economic displacement.

By Drew Dixon

A Liturgy of Progress and Robot Dinosaurs: ‘Horizon Zero Dawn’

Horizon Zero Dawn is a reflection on fundamentalism, atheism, and robot dinosaurs … mostly robot dinosaurs.

By Richard Clark

Breaking Boundaries: An Interview with Hunter Kitagawa of ‘Sprint Vector’

Sprint Vector’s Hunter Kitagawa hopes to break boundaries and shatter stigmas.

By Drew Dixon

Overcoming the Illusion of Heroism in ‘Nioh’

Nioh shows us that victory can still be sweet even when it isn’t all about you.

By Miguel Melendez

Play as Rest in ‘The Legend of Zelda: Breath of the Wild’

The playful mindset that permeates Breath of Wild feels less like work and more like rest.

By Drew Dixon

The GameChurch Podcast #78: Creation and Wonder In Videogames: A Roundtable Discussion

This week Drew and M. Joshua chat with writers Kate Kadowaki and Miguel Melendez about the concept of creation and wonder in videogames.

By Drew Dixon

Ritual, Drama, and Sport: An Interview with Darren Korb of Supergiant’s ‘Pyre’

We chatted with Darren Korb, the audio director of Supergiant’s ‘Pyre’ about the game’s unique aesthetic, sport-like gameplay, and sound.

By Drew Dixon

Longing for Transcendence in Virtual Worlds

The wonder of the natural world and our longing for transcendence in fixed systems like ‘Minecraft’ and ‘Proteus’.

By Drew Dixon

Mind the Drapes: The Aesthetics of Terror in ‘Resident Evil 7’

Daniel Motley examines the details that make ‘Resident Evil 7’ immersive and terrifying.

By Daniel Motley