Zero reminds us that all people have value and freedom often comes from giving of yourself for the good of others.
Prey made M. Joshua want to be a better, humbler person … sort of.
Tumbleseed hands you a predictably difficult situation and trains you to embrace your own limitations.
We recently chatted with Aleš Ulm, the Project Lead for Ylands, a new sandbox game from Bohemia Interactive, makers of Arma and DayZ.
What Remains of Edith Finch reminds us that we stand on the shoulders of those who came before us, and we owe a debt to them
Everything is beautiful, playful, and philosophic game that neglects to address the problem of evil in the world.
We think Jesus takes an interest in everything you do, even your crappy artwork and your most cringe-worthy memes.
‘Owlboy’ reminds us that we all need friends to fill in the gaps where we are weak.
While we try not to force Jesus into the conversation too often here at GameChurch.com, we thought Good Friday might be a good opportunity to share about some of the meaningful moments of self-sacrifice we have experienced in videogames.
This week Drew and Josh talk to one of their very favorite game writers, Jenn Frank about her complicated relationship and recent reluctant return to her Christian upbringing.
M. Joshua found respite in how Torment: Tides of Numenera incentivizes self-destructive play.
We all long to be given our due—’Oxygen Not Included’, however, reminds us that this isn’t the way the world works.