Articles

The Gamechurch Podcast 96: Alex M. Lehmann of League of Legends

Alex Lehmann, art director of League of Legends, shares about his Christian upbringing, his love of animation, and the experience of working on a game that become a massive eSport.

By Jonathan R. Clauson

Sacrificing Control: A Review of Dice Throne

Board games with great player interaction, like Dice Throne, give us the opportunity to let go of our need for control and learn from one another.

By Jonathan Campoverde

Growing Up and Killing Lots of Monsters in Nine Parchments

By shifting focus from the powers and monsters to humanity, Nine Parchments breaks new ground in the hack and slash genre.

By Richard Clark

Everything in its Right Place: Gorogoa

Gorogoa is more than a beautiful hand-drawn and innovative puzzle game, it mechanically illustrates of our own personal disassembly of those moments in our lives that require shifting and rearranging.

By Stephanie Skiles

4 Keys to Winning the Video Game Battle With Your Kids

If we are honest, video games can be a source of conflict in many families. Andy Robertson shares four simple steps to get from gaming stress to interactive edification.

By Andy Robertson

Puzzling Purpose in Statik: Institution of Retention

Even if we don’t get the answer, Statik: Institute of Retention illustrates the value of asking “Why?”

By Zach Carpenter

Dealing with Disappointment in ECHO

For Madeline, playing through ECHO provided a much needed parable on how to deal with disappointment. This is required reading for those who hated The Last Jedi.

By Madeline Turnipseed

Breaking the Chains of Oppression: Project Octopath Traveler

The demo for Project Octopath Traveler gave Josh a very small taste of an experience of oppression he will likely never have in real life.

By M. Joshua Cauller

Spreadsheets, Statistics, and Ethical Choices in Universal Paperclips

Universal Paperclips showed Lasse that viewing the world through a spreadsheet makes it easy to justify terrible choices.

By Lasse Lund

The Status-Driven Dystopia of Uurnog Uurnlimited

The flow of Uurnog Unlimited’s core mechanics artfully illustrate our culture’s dehumanizing obsession with status.

By Richard Clark

Hidden Truth: An Interview with Jason Roberts of Gorogoa

We chatted with Jason Roberts, creator of Gorogoa, about his “unreasonable” attention to detail and his desire to create worlds of delight full of hidden truth and meaning.

By Drew Dixon

Shared Moments: An Interview with Jamey Stegmaier of Scythe and Charterstone

Jamey Stegmaier of Stonemaier Games, creators of Scythe and the new legacy game, Charterstone, shares about his drive to create meaningful moments in the lives of those who play his games.

By Drew Dixon