Articles

The Status-Driven Dystopia of Uurnog Uurnlimited

The flow of Uurnog Unlimited’s core mechanics artfully illustrate our culture’s dehumanizing obsession with status.

By Richard Clark

Hidden Truth: An Interview with Jason Roberts of Gorogoa

We chatted with Jason Roberts, creator of Gorogoa, about his “unreasonable” attention to detail and his desire to create worlds of delight full of hidden truth and meaning.

By Drew Dixon

Shared Moments: An Interview with Jamey Stegmaier of Scythe and Charterstone

Jamey Stegmaier of Stonemaier Games, creators of Scythe and the new legacy game, Charterstone, shares about his drive to create meaningful moments in the lives of those who play his games.

By Drew Dixon

The Welcoming World of Battle Chef Brigade: An Interview with Ben Perez

Battle Chef Brigade is one of the most inviting and pleasant game experiences of the year. We recently chatted with Ben Perez, programmer and tech lead, about their unique approach.

By Drew Dixon

Gamechurch’s 2017 Games Jesus Loves

Search all you will but you will not find an end of the year list quite as impressive as this. Behold, we give you the 10 games from 2017 we think the Son of God Himself would love the most.

By Gamechurch Writers

What Causes Total War: Warhammer 2

Total Warhammer 2’s different factions expose the central flaw of our human nature.

By Daniel Motley

Stories Worth Telling: The Hard Work of Agency in Divinity: Original Sin II

“The stories we tell, and how we tell them, say something about us, and Original Sin II says that the best things in life don’t come easy.”

By Jonathan Campoverde

No Winning in War: An Interview with Michał of This War of Mine

This War of Mine is a cooperative survival game but even that moniker is slightly misleading. It’s a game that forces players to acknowledge the human cost of war.

By Drew Dixon

Introverts Welcome: A Reflection on Tacoma

Tacoma embraces introverts by providing an imaginative playground of possibilities for meaningful interpersonal communication.

By M. Joshua Cauller

“Are They Worth it?” Valor and Sacrifice in Call of Duty: WWII

In a franchise known for its emphasis on high kill/death ratios, Call of Duty: WWII does something new: it asks players to consider the value of other human lives.

By Joey Thurmond

Sorry Peach, Mario is on a Quest for Self-Discovery

Mario, Peach, and Bowser are back in Super Mario Odyssey, but this time each must forge their own path.

By Richard Clark

Redeeming Clumsiness in Jettomero

Jettomero is just like you, clumsily stumbling through the world, hoping to to do some good in it.

By James Arnold