Ys VIII dynamic score speaks to the heart in unreasonable ways.
Does it matter how we view and treat the characters video games place under our control?
We discuss what makes Divinity: Original Sin II unique as well as Larian Studio’s commitment to providing players with weighty moral choices.
So Let Us Melt uses Daydream VR and a gorgeous soundtrack to showcase the explosive joy of creation.
Drew chats with Jake Elliot of Kentucky Route Zero about income inequality, Appalachia, and the important role interactive art can play in helping us process the world.
Life is Strange: Before the Storm reminds us that human beings are complicated, nuanced creatures and first impressions can be misleading.
Euphoria challenges players to consider our own present dystopia and our temptation to exploit others to get ahead.
“… we can choose to let our past define us, or we can recognize that everyone, even the best of us, makes mistakes.”
You’ll laugh, you’ll cry (in frustration), and you might even yell at each other, but Overcooked builds stronger, healthier families in the end.
Richard Clark found that digging in “Steamworld Dig 2” served as an apt metaphor for exposing corruption in our own world.
Healing Hob‘s broken world can teach us about the kind of patience and care required to heal our own.
Sundered’s subtle approach to morality exposed the specter of Stephen’s sense of moral superiority.