For Honor tells us that peace is impossible and doesn’t last.
Ian Dallas discusses ‘What Remains of Edith Finch’ and the opportunity games provide for us to consider our own mortality.
The road to redemption in ‘NieR: Automata’ is difficult, complex, and beautiful.
Ben Esposito’s ‘Donut County’ lets you be an hole in the ground that gets bigger and bigger. Its also about gentrification and economic displacement.
Horizon Zero Dawn is a reflection on fundamentalism, atheism, and robot dinosaurs … mostly robot dinosaurs.
Sprint Vector’s Hunter Kitagawa hopes to break boundaries and shatter stigmas.
Nioh shows us that victory can still be sweet even when it isn’t all about you.
The playful mindset that permeates Breath of Wild feels less like work and more like rest.
This week Drew and M. Joshua chat with writers Kate Kadowaki and Miguel Melendez about the concept of creation and wonder in videogames.
We chatted with Darren Korb, the audio director of Supergiant’s ‘Pyre’ about the game’s unique aesthetic, sport-like gameplay, and sound.
The wonder of the natural world and our longing for transcendence in fixed systems like ‘Minecraft’ and ‘Proteus’.
Daniel Motley examines the details that make ‘Resident Evil 7’ immersive and terrifying.