A Mortician’s Tale gives players a glimpse into the reality of care after death and examines how we can best respect the deceased.
Sometimes wandering off the beaten path and crafting our own narratives is more satisfying than staying on-script.
Wolfenstein 2 provides stunningly honest commentary about America’s present social ills, but is it helpful to prescribe fire to douse the flames?
Computer game pioneer Scott Adams joins Drew to talk about his contributions to the early days of computer gaming and his journey toward Christ.
Horror games like ‘The Evil Within 2’ have the potential to produce in us a productive, “can-win” mindset that’s more about overcoming horror than embracing despair.
Cuphead will constantly remind you how bad you are … but this is a good thing, trust me.
Zack Johnson of West of Loathing shares his commitment to be funny without hurting people’s feelings as well as his desire to bring more joy into the world.
For C.T. Casberg, the whimsical fun of A Hat in Time was a welcome respite from the controversies and stress of modern videogame culture.
Don’t listen to the haters. Your dreams matter.
Ys VIII dynamic score speaks to the heart in unreasonable ways.
Does it matter how we view and treat the characters video games place under our control?
We discuss what makes Divinity: Original Sin II unique as well as Larian Studio’s commitment to providing players with weighty moral choices.