Love Thy Dead Neighbor: A Reflection on A Mortician’s Tale

A Mortician’s Tale gives players a glimpse into the reality of care after death and examines how we can best respect the deceased.

By Madeline Turnipseed

Extracting Your Own Story from Metal Gear Solid V: The Phantom Pain

Sometimes wandering off the beaten path and crafting our own narratives is more satisfying than staying on-script.

By Lasse Lund

The Problem with Nazi Punching in Wolfenstein 2

Wolfenstein 2 provides stunningly honest commentary about America’s present social ills, but is it helpful to prescribe fire to douse the flames?

By C.T. Casberg

The Gamechurch Podcast 93: Computer Game Pioneer Scott Adams and “Loving Everyone”

Computer game pioneer Scott Adams joins Drew to talk about his contributions to the early days of computer gaming and his journey toward Christ.

By Jonathan R. Clauson

The Good within The Evil Within 2

Horror games like ‘The Evil Within 2’ have the potential to produce in us a productive, “can-win” mindset that’s more about overcoming horror than embracing despair.

By M. Joshua Cauller

Cuphead Hates (Loves) You

Cuphead will constantly remind you how bad you are … but this is a good thing, trust me.

By Stephanie Skiles

“There Needs to be Joy in the World”: An Interview with Zack Johnson of West of Loathing

Zack Johnson of West of Loathing shares his commitment to be funny without hurting people’s feelings as well as his desire to bring more joy into the world.

By Drew Dixon

Rediscovering Fun with A Hat in Time

For C.T. Casberg, the whimsical fun of A Hat in Time was a welcome respite from the controversies and stress of modern videogame culture.

By C.T. Casberg

Dreams and Detractors in Golf Story

Don’t listen to the haters. Your dreams matter.

By Ben Schnückel

The Musical Magic of Ys VIII

Ys VIII dynamic score speaks to the heart in unreasonable ways.

By Daniel Motley

Death and Digital Dignity in XCOM 2: War of the Chosen

Does it matter how we view and treat the characters video games place under our control?

By C. Daniel Bush

Choice and Consequence: An Interview with Keiron Kelly of Divinity: Original Sin II

We discuss what makes Divinity: Original Sin II unique as well as Larian Studio’s commitment to providing players with weighty moral choices.

By Drew Dixon