Richard Clark

 
Richard Clark is the managing editor of Gamechurch, the editor-in-chief of Christ and Pop Culture, a regular columnist at Unwinnable, and a staff writer for Kill Screen. He can be reached at deadyetliving at gmail dot com or followed on twitter @deadyetliving.


 
Author Archive
 
 
 
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Podcast #27: Octodad’s Devon Scott-Tunkin: “A Positive Nihilist”

For Devon Scott-Tunkin, having control is beside the point.
 
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Podcast #26: Bastion & Transistor’s Greg Kasavin: “A Matter of Perspective”

We speak to Supergiant Games writer and developer, Greg Kasavin, about his varied religious upbringing.

 
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Far Cry 4: Finding Ourselves in The Open World

In Far Cry 4, you are what you kill, take, steal, ignore, ride, discover, etc.
 
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Podcast #25: Desert Golfing’s Justin Smith: “Never Explain Your Jokes”

Justin Smith doesn't believe much of anything, but is very excited about his tea being ready.
 
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Podcast #24: How We Chose the Ten 2014 Games Jesus Loves – Part 2

The gamechurch writers argue about videogames, TO THE DEATH (not really to the death).

 
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Podcast #22: The Binding of Isaac’s Edmund McMillen: “To Feel Like a Monster”

For the developer of The Binding of Isaac and Super Meat Boy, the defining characteristic of his faith is the mystery of death.
 
 
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Podcast #21: The Talos Principle’s Jonas Kyratzes: “I was Richard Dawkins at 16″

Jonas talks about his time as a militant atheist and his slow softening process over time.

 
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Podcast #19: Fallout 3 & Skyrim Programmer, Brett Douville

Brett Douville on secular humanism, Star Trek's view of humanity, and leaving the AAA space.
 
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