Battlefield 1 opens with a story infused with inspiration, sadness, and a little bit of hope. It goes like this: The two men are enemies, fighting in a battle that seems to them to be […]
“Writing about music is like dancing about architecture.” This infamous quote does wonders to clarify the inherent difficulty of music criticism. What strikes me about the quote now is that while dancing about architecture may […]
Beauty is merely a sign of something true. It cannot be truth itself. It will never be enough. Abzû is an experiment in proving that idea wrong.
Richard Clark ponders Nathan Drake interminable search for greatness.
Each year here at GameChurch.com we post a unique top ten list of sorts: Ten Games Jesus Loves. Of course, Jesus didn’t hand down this list from on high. This is a speculative list, a result of equal […]
For developer Theresa Duringer, atheism is an inescapable reality. And sorry kids, but we have some bad news about Santa Claus, too.
The creators behind artistic landmarks The Path, The Graveyard, and more speak about life, belief, and why they’re stepping away from videogames.
Our writers weigh in on the winner of E3: Dog.
The writer of Mark of the Ninja on church, faith, and nostalgia for a videogame community of the past.
Yep, it’s still on the air after all these years.
Lifeline is a creative and compelling new iOS game that let’s you text back and forth with an imperiled Astronaut.
[sc_embed_player_template1 fileurl=”http://traffic.libsyn.com/capcpod/The_Hotline_Miami_Council_with_Brendan_Keogh.mp3″] Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. It’s the Gamechurch Council, in which […]