Richard Clark

 
Richard Clark is the managing editor of Gamechurch, the editor-in-chief of Christ and Pop Culture, a regular columnist at Unwinnable, and a staff writer for Kill Screen. He can be reached at deadyetliving at gmail dot com or followed on twitter @deadyetliving.


 
Author Archive
 
 
 
Articles
 
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Podcast #32: Anodyne’s Joni Kittaka: “There’s No Magical Switch”

For Joni Kittaka, adulthood didn't bring the religious revelation they expected.
 
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Podcast #31: Journey’s Chris Bell: “Let Me In, Buddy”

Chris Bell on Journey, strangers, relationships, and life's ultimate questions.

 
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Podcast #29: BaraBariBall’s Richard Terrell: “An Active Dialog with Myself”

We speak to one half of the dev team behind Bara Bari Ball.
 
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Podcast #28: Citizens of Earth’s Ryan Vandendyck: “The Person I Want to Be”

Ryan Vandendyck on Christian games, being a perfectionist, and losing a parent.
 
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Podcast #27: Octodad’s Devon Scott-Tunkin: “A Positive Nihilist”

For Devon Scott-Tunkin, having control is beside the point.

 
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Podcast #26: Bastion & Transistor’s Greg Kasavin: “A Matter of Perspective”

We speak to Supergiant Games writer and developer, Greg Kasavin, about his varied religious upbringing.
 
 
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Far Cry 4: Finding Ourselves in The Open World

In Far Cry 4, you are what you kill, take, steal, ignore, ride, discover, etc.

 
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Podcast #25: Desert Golfing’s Justin Smith: “Never Explain Your Jokes”

Justin Smith doesn't believe much of anything, but is very excited about his tea being ready.
 
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Podcast #24: How We Chose the Ten 2014 Games Jesus Loves – Part 2

The gamechurch writers argue about videogames, TO THE DEATH (not really to the death).
 
Articles
 
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Podcast #22: The Binding of Isaac’s Edmund McMillen: “To Feel Like a Monster”

For the developer of The Binding of Isaac and Super Meat Boy, the defining characteristic of his faith is the mystery of death.