Absurdity, Valor, and Restraint in ‘Battlefield 1’

Battlefield 1 opens with a story infused with inspiration, sadness, and a little bit of hope. It goes like this: The two men are enemies, fighting in a battle that seems to them to be […]

By Richard Clark

Dumbing Down Dance: ‘Bound’

“Writing about music is like dancing about architecture.” This infamous quote does wonders to clarify the inherent difficulty of music criticism. What strikes me about the quote now is that while dancing about architecture may […]

By Richard Clark

Bored in Church: ‘Abzû’

Beauty is merely a sign of something true. It cannot be truth itself. It will never be enough. Abzû is an experiment in proving that idea wrong.

By Richard Clark

A Trick of the Light: Uncharted 4 and the Search for Greatness

Richard Clark ponders Nathan Drake interminable search for greatness.

By Richard Clark

Podcast #54: The 2015 “Games Jesus Loves” Deliberation Council, Part 1

Each year here at GameChurch.com we post a unique top ten list of sorts: Ten Games Jesus Loves. Of course, Jesus didn’t hand down this list from on high. This is a speculative list, a result of equal […]

By Richard Clark

Podcast #46: Cannon Brawl’s Theresa Duringer: “There Is a Trade-Off”

For developer Theresa Duringer, atheism is an inescapable reality. And sorry kids, but we have some bad news about Santa Claus, too.

By Richard Clark

Podcast #45: Sunset Developer, Tale of Tales: “That’s Not Independence”

The creators behind artistic landmarks The Path, The Graveyard, and more speak about life, belief, and why they’re stepping away from videogames.

By Richard Clark

One Nation Under ‘Dog’: 3 Perspectives on ‘Dog’ from Fallout 4

Our writers weigh in on the winner of E3: Dog.

By Richard Clark

Podcast #44: Mark of the Ninja’s Chris Dahlen: “A Soft Sell on the Faith Side”

The writer of Mark of the Ninja on church, faith, and nostalgia for a videogame community of the past.

By Richard Clark

Podcast #43: The “Survivor” Council, with Scott Nichols

Yep, it’s still on the air after all these years.

By Richard Clark

Embracing Responsibility and Texting Lonely Astronauts in Lifelines

Lifeline is a creative and compelling new iOS game that let’s you text back and forth with an imperiled Astronaut.

By Richard Clark

Podcast #41: The Hotline Miami Council, with Brendan Keogh

[sc_embed_player_template1 fileurl=”http://traffic.libsyn.com/capcpod/The_Hotline_Miami_Council_with_Brendan_Keogh.mp3″] Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. It’s the Gamechurch Council, in which […]

By Richard Clark