For developer Theresa Duringer, atheism is an inescapable reality. And sorry kids, but we have some bad news about Santa Claus, too.
The creators behind artistic landmarks The Path, The Graveyard, and more speak about life, belief, and why they're stepping away from videogames.
Our writers weigh in on the winner of E3: Dog.
The writer of Mark of the Ninja on church, faith, and nostalgia for a videogame community of the past.
Yep, it's still on the air after all these years.
Lifeline is a creative and compelling new iOS game that let's you text back and forth with an imperiled Astronaut.
Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. It’s the Game...
For Nina Freeman, games are about personal honesty, and Aaron Sorkin can just deal with it.
Introducing the Gamechurch Quorum, in which game critics from various spiritual and philosophical perspectives discuss controversial videogame-related issues in a safe space with open minds.
Merritt Kopas on Videogames for Humans, sex, consent, and the void that comes with abandoning beliefs.