This week Drew and M. Joshua chat with writers Kate Kadowaki and Miguel Melendez about the concept of creation and wonder in videogames.
We chatted with Darren Korb, the audio director of Supergiant’s ‘Pyre’ about the game’s unique aesthetic, sport-like gameplay, and sound.
The wonder of the natural world and our longing for transcendence in fixed systems like ‘Minecraft’ and ‘Proteus’.
“We hope that getting to top is a struggle in all the right ways.”
A popular Christian blogger wrote an article defending videogames but in the process, missed some of the most important things that make them worth playing.
Brian McRae, one half of the development team behind Osiris: New Dawn, shares how they carefully crafted a beautiful yet deadly universe for you and your friends to explore together.
Patrick Blank shares how he and his team at Runic Games have sought, through their new game ‘Hob,’ to create a game that rewards exploration.
Rand Miller of Obduction shares his desire to help players become storytellers.
We chatted with Chris Archer, the executive producer of ‘EarthFall’ about designing for teamwork and the joy of making games.
Salt and Sanctuary and the Dark Souls games are compelling because they tap into our human longing to exercise dominion over the world around us.
Darkest Dungeon lifts the veil on what drives us to use other human beings and the systemic economic forces that bolster exploitation.
Mad Max refuses to tell players how broken its world is, trusting them to see and feel it themselves.