“. . . there’s this whole class of people who are literally forgotten upon death.”
Ian Dallas discusses ‘What Remains of Edith Finch’ and the opportunity games provide for us to consider our own mortality.
Ben Esposito’s ‘Donut County’ lets you be an hole in the ground that gets bigger and bigger. Its also about gentrification and economic displacement.
Sprint Vector’s Hunter Kitagawa hopes to break boundaries and shatter stigmas.
The playful mindset that permeates Breath of Wild feels less like work and more like rest.
This week Drew and M. Joshua chat with writers Kate Kadowaki and Miguel Melendez about the concept of creation and wonder in videogames.
We chatted with Darren Korb, the audio director of Supergiant’s ‘Pyre’ about the game’s unique aesthetic, sport-like gameplay, and sound.
The wonder of the natural world and our longing for transcendence in fixed systems like ‘Minecraft’ and ‘Proteus’.
“We hope that getting to top is a struggle in all the right ways.”
A popular Christian blogger wrote an article defending videogames but in the process, missed some of the most important things that make them worth playing.
Brian McRae, one half of the development team behind Osiris: New Dawn, shares how they carefully crafted a beautiful yet deadly universe for you and your friends to explore together.
Patrick Blank shares how he and his team at Runic Games have sought, through their new game ‘Hob,’ to create a game that rewards exploration.