Drew Dixon

 
Drew Dixon is editor-in-chief of Game Church. He also edits for Christ and Pop Culture and writes about videogames for Paste Magazine, Relevant Magazine, Bit Creature, and Think Christian.


 
Author Archive
 
 
 
Articles
 
Group G - Ghana vs USA
Group G - Ghana vs USA
Group G - Ghana vs USA

We Believed That We Would Win

For Drew Dixon, the World Cup was evidence that belief changes everything.
 
Articles
 
Antichamber-2
Antichamber-2
Antichamber-2

“I Can Just Change My Beliefs”: An Interview with Antichamber Developer, Alexander Bruce

We had the opportunity to chat with Bruce about his curious perspective and determination to create a game of substance.

 
Articles
 
tengamishrineinside
tengamishrineinside
tengamishrineinside

“A Healthy Relationship”: An Interview with Tengami Developer, Jennifer Schneidereit

Is it possible to make a popular game that isn't meant to be addictive? According to Jennifer Schneidereit, it is, and we must.
 
Articles
 
KRZ 1
KRZ 1
KRZ 1

“Try to Perceive Life”: An Interview with Kentucky Route Zero Developers Jake Elliot and Tamas Kemenczy

Our editor-in-chief recently had the privilege of chatting with Kemenczy and Elliot about what motivates them, their creative process, and religion in games.
 
Articles
 
Chrono_Trigger
Chrono_Trigger
Chrono_Trigger

Chrono Chronicles Part 3: Naivety and Daddy Issues

"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...

 
Feature
 
Thief_artwork_5_13
Thief_artwork_5_13
Thief_artwork_5_13

The Problem with Poverty in Thief

The problem with Thief is that no one cares.
 
 
Articles
 
The Novelist 5
The Novelist 5
The Novelist 5

“The Struggle for Balance”: An Interview with Kent Hudson, creator of The Novelist

We spoke to Kent Hudson, who, before stepping out of AAA development to create The Novelist, worked on games like Bioshock 2 and Deus Ex: Invisible War. We chatted about his beliefs, his goals for his work, and the struggle to ...

 
Articles
 
The-Unfinished-Swan1
The-Unfinished-Swan1
The-Unfinished-Swan1

“The World is Stranger Than We Can Possibly Imagine”: An Interview With Ian Dallas of The Unfinished Swan

We spoke to Ian Dallas, creative director of The Unfinished Swan, about what most motivates him and how strange the world we live in can be.
 
Articles
 
game church
game church
game church

A Call For Writers: What GameChurch.com Is and Isn’t

We want you to write for us. Here's what you need to know.
 
Articles
 
Indiecade02
Indiecade02
Indiecade02

The Advent of Accessibility

2013 may have been the year of accessibility, but videogames still have a long way to go before their potential will be widely realized.