We chatted with David Chen, one of the developers of the upcoming Narcosis, a game that has been described as "slow meditation on what it must be like to slowly die alone."
"If we tell a good story and make people feel something because of that story, then we have done our job."
In our final E3 Podcast we crown "The Game Jesus Loves the Most of E3 2015"
Drew and Jonathan argue about Japanese architecture, the nostalgia of Mario games, whether or not Deus Ex: Mankind Divided will handle the subject of Apartheid with the grace and nuance it deserves.
Fumito Ueda has given us game worlds full of unnamed oppression that the game refuses to explain in its entirety.
If Jesus went to E3, what would he go "Whoo!" for? Drew Dixon and Jonathan Clauson discuss.
"Maybe my desire to play Borderlands 2 is rooted in a callous desire to ignore or overlook real world injustice. Then again, maybe it reflects a desire for a better world . . ."
Drew and Kent talk about designing for meaningful decision making in games and the future of both AAA and independent game development.
"This week Drew talks to Thomas Henshell, developer of the forthcoming Arch Mage Rises about doing what you love, the story of the Bible, and the unique challenges of designing games from a Christian perspective."
This week we talk to Justin Robey, Senior Producer of Sunset Overdrive, Ryse: Son of Rome and Crackdown, to talk about his experience as a Christian and what makes a church feel "alive."