Drew Dixon

 
Drew Dixon is editor-in-chief of Game Church. He also edits for Christ and Pop Culture and writes about videogames for Paste Magazine, Relevant Magazine, Bit Creature, and Think Christian.


 
Author Archive
 
 
 
Articles
 
widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

#38: Arch Mage Rises’ Thomas Henshell “Pursue Your Calling”

"This week Drew talks to Thomas Henshell, developer of the forthcoming Arch Mage Rises about doing what you love, the story of the Bible, and the unique challenges of designing games from a Christian perspective."
 
Articles
 
widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Podcast #37: Crackdown & Sunset Overdrive’s Justin Robey: “Afraid of Where I Was”

This week we talk to Justin Robey, Senior Producer of Sunset Overdrive, Ryse: Son of Rome and Crackdown, to talk about his experience as a Christian and what makes a church feel "alive."

 
Articles
 
widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Podcast #36: Catechresis’ Cameron Kunzelman “You Make an Arbitrary Choice”

Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by ourĀ editor-in-chief, Drew Dixon and managing editor, Richard Clark. “This week, D...
 
Articles
 
widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Podcast #30: Tengami’s Jennifer Scheidereit “Dancing Through the World”

We spoke to Tengami developer Jennifer Schneidereit about the risks inherent to making games that promote self reflection and the importance of dancing to yourself.
 
Articles
 
widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Podcast #23: How We Chose the Ten 2014 Games Jesus Loves – Part 1

"End of the year lists are a ridiculous notion already, but the list of Games Jesus Loves is simultaneously the most and least ridiculous list possible."

 
Articles
 
Neverending Nightmares 1
Neverending Nightmares 1
Neverending Nightmares 1

My God, Why Have You Forsaken Me? – An Interview with Neverending Nightmare’s Matt Gilgenbach

We recently chatted with Matt Gilgenbach about the beliefs that motivate his work as well as the hope that can found in the oppressive experience that is Neverending Nightmares.
 
 
Articles
 
destiny 1
destiny 1
destiny 1

When Games Are Too Much: My Date with Destiny

It's only day 3 and our editor-in-chief is already overwhelmed by Destiny.

 
Articles
 
PAX - Far Cry 4
PAX - Far Cry 4
PAX - Far Cry 4

GameChurch Podcast #8: Special PAX Prime Edition

This week we chatted about the community that can be found at the Penny Arcade Expo and the most life-affirming and spiritual games of the show.
 
Articles
 
Group G - Ghana vs USA
Group G - Ghana vs USA
Group G - Ghana vs USA

We Believed That We Would Win

For Drew Dixon, the World Cup was evidence that belief changes everything.
 
Articles
 
Antichamber-2
Antichamber-2
Antichamber-2

“I Can Just Change My Beliefs”: An Interview with Antichamber Developer, Alexander Bruce

We had the opportunity to chat with Bruce about his curious perspective and determination to create a game of substance.