We recently chatted with Matt Gilgenbach about the beliefs that motivate his work as well as the hope that can found in the oppressive experience that is Neverending Nightmares.
It's only day 3 and our editor-in-chief is already overwhelmed by Destiny.
This week we chatted about the community that can be found at the Penny Arcade Expo and the most life-affirming and spiritual games of the show.
For Drew Dixon, the World Cup was evidence that belief changes everything.
We had the opportunity to chat with Bruce about his curious perspective and determination to create a game of substance.
Is it possible to make a popular game that isn't meant to be addictive? According to Jennifer Schneidereit, it is, and we must.
Our editor-in-chief recently had the privilege of chatting with Kemenczy and Elliot about what motivates them, their creative process, and religion in games.
"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...
The problem with Thief is that no one cares.
We spoke to Kent Hudson, who, before stepping out of AAA development to create The Novelist, worked on games like Bioshock 2 and Deus Ex: Invisible War. We chatted about his beliefs, his goals for his work, and the struggle to ...