Drew Dixon

 
Drew Dixon is editor-in-chief of Game Church. He also edits for Christ and Pop Culture and writes about videogames for Paste Magazine, Relevant Magazine, Bit Creature, and Think Christian.


 
Author Archive
 
 
 
Articles
 
Neverending Nightmares 1
Neverending Nightmares 1
Neverending Nightmares 1

My God, Why Have You Forsaken Me? – An Interview with Neverending Nightmare’s Matt Gilgenbach

We recently chatted with Matt Gilgenbach about the beliefs that motivate his work as well as the hope that can found in the oppressive experience that is Neverending Nightmares.
 
Articles
 
destiny 1
destiny 1
destiny 1

When Games Are Too Much: My Date with Destiny

It's only day 3 and our editor-in-chief is already overwhelmed by Destiny.

 
Articles
 
PAX - Far Cry 4
PAX - Far Cry 4
PAX - Far Cry 4

GameChurch Podcast #8: Special PAX Prime Edition

This week we chatted about the community that can be found at the Penny Arcade Expo and the most life-affirming and spiritual games of the show.
 
Articles
 
Group G - Ghana vs USA
Group G - Ghana vs USA
Group G - Ghana vs USA

We Believed That We Would Win

For Drew Dixon, the World Cup was evidence that belief changes everything.
 
Articles
 
Antichamber-2
Antichamber-2
Antichamber-2

“I Can Just Change My Beliefs”: An Interview with Antichamber Developer, Alexander Bruce

We had the opportunity to chat with Bruce about his curious perspective and determination to create a game of substance.

 
Articles
 
tengamishrineinside
tengamishrineinside
tengamishrineinside

“A Healthy Relationship”: An Interview with Tengami Developer, Jennifer Schneidereit

Is it possible to make a popular game that isn't meant to be addictive? According to Jennifer Schneidereit, it is, and we must.
 
 
Articles
 
KRZ 1
KRZ 1
KRZ 1

“Try to Perceive Life”: An Interview with Kentucky Route Zero Developers Jake Elliot and Tamas Kemenczy

Our editor-in-chief recently had the privilege of chatting with Kemenczy and Elliot about what motivates them, their creative process, and religion in games.

 
Articles
 
Chrono_Trigger
Chrono_Trigger
Chrono_Trigger

Chrono Chronicles Part 3: Naivety and Daddy Issues

"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...
 
Feature
 
Thief_artwork_5_13
Thief_artwork_5_13
Thief_artwork_5_13

The Problem with Poverty in Thief

The problem with Thief is that no one cares.
 
Articles
 
The Novelist 5
The Novelist 5
The Novelist 5

“The Struggle for Balance”: An Interview with Kent Hudson, creator of The Novelist

We spoke to Kent Hudson, who, before stepping out of AAA development to create The Novelist, worked on games like Bioshock 2 and Deus Ex: Invisible War. We chatted about his beliefs, his goals for his work, and the struggle to ...