Drew Dixon

 
Drew Dixon is editor-in-chief of Game Church. He also edits for Christ and Pop Culture and writes about videogames for Paste Magazine, Relevant Magazine, Bit Creature, and Think Christian.


 
Author Archive
 
 
 
Articles
 
Chrono_Trigger
Chrono_Trigger
Chrono_Trigger

Chrono Chronicles Part 3: Naivety and Daddy Issues

"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...
 
Feature
 
Thief_artwork_5_13
Thief_artwork_5_13
Thief_artwork_5_13

The Problem with Poverty in Thief

The problem with Thief is that no one cares.

 
Articles
 
The Novelist 5
The Novelist 5
The Novelist 5

The Struggle for Balance: An Interview with Kent Hudson, creator of The Novelist

We spoke to Kent Hudson, who, before stepping out of AAA development to create The Novelist, worked on games like Bioshock 2 and Deus Ex: Invisible War. We chatted about his beliefs, his goals for his work, and the struggle to ...
 
Articles
 
The-Unfinished-Swan1
The-Unfinished-Swan1
The-Unfinished-Swan1

“The World is Stranger Than We Can Possibly Imagine”: An Interview With Ian Dallas of The Unfinished Swan

We spoke to Ian Dallas, creative director of The Unfinished Swan, about what most motivates him and how strange the world we live in can be.
 
Articles
 
game church
game church
game church

A Call For Writers: What GameChurch.com Is and Isn’t

We want you to write for us. Here's what you need to know.

 
Articles
 
Indiecade02
Indiecade02
Indiecade02

The Advent of Accessibility

2013 may have been the year of accessibility, but videogames still have a long way to go before their potential will be widely realized.
 
 
Articles
 
Game Over
Game Over
Game Over

Why We Play

Greatness is about more than action and adrenaline. Fortunately, so are videogames.

 
Articles
 
Henry Smith - Spaceteam
Henry Smith - Spaceteam
Henry Smith - Spaceteam

“Games Should Have Messages”: An Interview with Spaceteam’s Henry Smith

We chat with Henry Smith, creator of Spaceteam, about the social elements of the game, the current state of the App Store, and spirituality.
 
Feature
 
five-brand-new-gta-v-artwork-01-e1381951698633-1024x383
five-brand-new-gta-v-artwork-01-e1381951698633-1024x383
five-brand-new-gta-v-artwork-01-e1381951698633-1024x383

Grand Theft Auto 5 is a Bad Game

Drew Dixon played Grand Theft Auto 5 and didn't like it. Is that okay?
 
Articles
 
Brothers5
Brothers5
Brothers5

Brothers: It is Not Good to Be Alone

Brothers is a beautifully understated and unique platformer about the value of relationships.