"This week Drew talks to Thomas Henshell, developer of the forthcoming Arch Mage Rises about doing what you love, the story of the Bible, and the unique challenges of designing games from a Christian perspective."
This week we talk to Justin Robey, Senior Producer of Sunset Overdrive, Ryse: Son of Rome and Crackdown, to talk about his experience as a Christian and what makes a church feel "alive."
Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. “This week, D...
We spoke to Tengami developer Jennifer Schneidereit about the risks inherent to making games that promote self reflection and the importance of dancing to yourself.
"End of the year lists are a ridiculous notion already, but the list of Games Jesus Loves is simultaneously the most and least ridiculous list possible."
We recently chatted with Matt Gilgenbach about the beliefs that motivate his work as well as the hope that can found in the oppressive experience that is Neverending Nightmares.
It's only day 3 and our editor-in-chief is already overwhelmed by Destiny.
This week we chatted about the community that can be found at the Penny Arcade Expo and the most life-affirming and spiritual games of the show.
For Drew Dixon, the World Cup was evidence that belief changes everything.
We had the opportunity to chat with Bruce about his curious perspective and determination to create a game of substance.