"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...
The problem with Thief is that no one cares.
We spoke to Kent Hudson, who, before stepping out of AAA development to create The Novelist, worked on games like Bioshock 2 and Deus Ex: Invisible War. We chatted about his beliefs, his goals for his work, and the struggle to ...
We spoke to Ian Dallas, creative director of The Unfinished Swan, about what most motivates him and how strange the world we live in can be.
We want you to write for us. Here's what you need to know.
2013 may have been the year of accessibility, but videogames still have a long way to go before their potential will be widely realized.
Greatness is about more than action and adrenaline. Fortunately, so are videogames.
We chat with Henry Smith, creator of Spaceteam, about the social elements of the game, the current state of the App Store, and spirituality.
Drew Dixon played Grand Theft Auto 5 and didn't like it. Is that okay?
Brothers is a beautifully understated and unique platformer about the value of relationships.