Exploring mysterious game worlds like Subnautica provides something of a religious experience, stirring our longing for a better world.
A reflection on designing games with opportunities for good and the difficulties of navigating life in a broken system.
The thrill of the rally is rooted in our mortality and yet death is absent in the sport’s greatest videogame.
Sundered rewards the player’s attention to detail.
“. . . there’s this whole class of people who are literally forgotten upon death.”
Ian Dallas discusses ‘What Remains of Edith Finch’ and the opportunity games provide for us to consider our own mortality.
Ben Esposito’s ‘Donut County’ lets you be an hole in the ground that gets bigger and bigger. Its also about gentrification and economic displacement.
Sprint Vector’s Hunter Kitagawa hopes to break boundaries and shatter stigmas.
The playful mindset that permeates Breath of Wild feels less like work and more like rest.
This week Drew and M. Joshua chat with writers Kate Kadowaki and Miguel Melendez about the concept of creation and wonder in videogames.
We chatted with Darren Korb, the audio director of Supergiant’s ‘Pyre’ about the game’s unique aesthetic, sport-like gameplay, and sound.
The wonder of the natural world and our longing for transcendence in fixed systems like ‘Minecraft’ and ‘Proteus’.