Greatness is about more than action and adrenaline. Fortunately, so are videogames.
We chat with Henry Smith, creator of Spaceteam, about the social elements of the game, the current state of the App Store, and spirituality.
Drew Dixon played Grand Theft Auto 5 and didn't like it. Is that okay?
Brothers is a beautifully understated and unique platformer about the value of relationships.
Our editors played A Game For Good Christians and share how uncomfortable it made them as well as the lessons they learned playing.
Our editor-in-chief sat down with one of the creators of Gone Home to talk about videogames, religion, and what motivates him.
I will never forget the first time I played That Dragon Cancer, I was in the lobby of the Marriot Hotel in downtown San Francisco, surrounded by other game developers and journalists and yet I could not keep from weeping as I c...
When Hotline Miami first debuted, almost no one seemed to know what to do with it. Some critics remarked that it was the coolest they had ever felt while playing a videogame, while others called it a “murder sim.” ...
Are you concerned that your kid might be a "gamer"? Our editor-in-chief shares some parenting tips on how to love your kid despite their annoying hobby.
GameChurch.com exists to explore the spiritual, philosophical, and ethical side of videogames. We’re looking for writers who want to help us accomplish that goal. What do games say, if anything about the world around us? ...