The Powerless Play Goes On

Apples most recent ad campaign rings hollow given the wounds it has inflicted on games with messages.

By Luke Larsen

5 Spiritual Experiences I Had At IndieCade 2013

There’s something distinctly spiritual about Indiecade. Luke Larsen explains.

By Luke Larsen

The Revelation of Proteus: A New Heaven and A New Earth

Ed Key & David Kanaga’s Proteus inspires a vision of the world to come.

By Luke Larsen

Facing the Demons in My Mind

“You can’t kill Slender Man. . . . He’s in your mind.”

By Luke Larsen

Dishonored: A Host of Options, But None of them Good

Luke Larsen found a myriad of options in Dishonored, but none of them made him feel any better about his cause.

By Luke Larsen

FTL: Joy in Starting Over

One last explosion marks Luke Larsen’s fate as his ship is torn apart. Then another explosion marks his fate again as his ship is torn apart, again.

By Luke Larsen

10000000 Reasons To Live

“There is one big difference that separates 10000000 from most puzzle games, referenced right there in the title. It has an end game.”

By Luke Larsen

News: When Games Encourage Gun Ownership

“… the last thing any of us want is a generation of kids who have learned everything they know about guns from videogames going out and purchasing semi-automatic assault rifles just for fun.”

By Luke Larsen

The Search for The Real Texas

“. . . discovering what the game is really all about felt like a journey into my own past and memories.”

By Luke Larsen

NEWS: Betting On Ouya

“The Ouya is a daring and ambitious undertaking — perhaps even a bit naive.”

By Luke Larsen

Indie Game: The Movie and the Human Soul

“It’s seeing the people behind games — their blood, sweat, and tears — that will help people see how important videogames have become in our culture.”

By Luke Larsen

Life in the Fallen World of Lone Survivor

“Lone Survivor’s subtle, but dramatic social commentary that lingers throughout the game is what truly makes it special.”

By Luke Larsen