Apples most recent ad campaign rings hollow given the wounds it has inflicted on games with messages.
There’s something distinctly spiritual about Indiecade. Luke Larsen explains.
Ed Key & David Kanaga’s Proteus inspires a vision of the world to come.
“You can’t kill Slender Man. . . . He’s in your mind.”
Luke Larsen found a myriad of options in Dishonored, but none of them made him feel any better about his cause.
One last explosion marks Luke Larsen’s fate as his ship is torn apart. Then another explosion marks his fate again as his ship is torn apart, again.
“There is one big difference that separates 10000000 from most puzzle games, referenced right there in the title. It has an end game.”
“… the last thing any of us want is a generation of kids who have learned everything they know about guns from videogames going out and purchasing semi-automatic assault rifles just for fun.”
“. . . discovering what the game is really all about felt like a journey into my own past and memories.”
“The Ouya is a daring and ambitious undertaking — perhaps even a bit naive.”
“It’s seeing the people behind games — their blood, sweat, and tears — that will help people see how important videogames have become in our culture.”
“Lone Survivor’s subtle, but dramatic social commentary that lingers throughout the game is what truly makes it special.”