Prey and Humility

Prey made M. Joshua want to be a better, humbler person … sort of.

By M. Joshua Cauller

Owlboy: A Reflection on Friendship

‘Owlboy’ reminds us that we all need friends to fill in the gaps where we are weak.

By M. Joshua Cauller

Torment Tides of Numenera: Bastard Simulator

M. Joshua found respite in how Torment: Tides of Numenera incentivizes self-destructive play.

By M. Joshua Cauller

Practicing the Presence of God in ‘Thumper’

Blast-off at 600 MPH on a rickety roller coaster — where you have to manually prepare for each turn — while wearing a pair of blinders. That’s what it feels like to play Thumper. A […]

By M. Joshua Cauller

Post-Election Catharsis in ‘Dishonored 2’

“The ultimate goal for any Dishonored game is to reclaim your honor, but in Dishonored 2’s case, it’s to regain control over an empire.”

By M. Joshua Cauller

New Heads and Stalled Growth in ‘GoNNER’

GoNNER is crazy and imaginative but lacks the balance to properly encourage personal growth.

By M. Joshua Cauller

Mechanizing Friendship in ‘Slayer Shock’

In Slayer Shock, you’re so hyper-focused on vampire-slaying that friendships turn into utilitarian mechanics.

By M. Joshua Cauller

True Love in ‘The Witcher 3’

The Witcher 3 tells one of the most beautiful love stories in videogames.

By M. Joshua Cauller

Systemic Oppression In ‘Deus Ex: Mankind Divided’

M. Joshua Cauller examines a snap shot of systemic oppression in Deus Ex: Mankind Divided.

By M. Joshua Cauller

The Ache of Loneliness: ‘Duskers’

‘Duskers’ prods at the internal ache of loneliness

By M. Joshua Cauller

Trusting the Designer’s Control: ‘INSIDE’

M. Joshua Cauller explores what happens when you pick up the controller and decide to play someone else’ game.

By M. Joshua Cauller

Why We Love the Heavy Metal Messiah in ‘Doom’

Playing as Doom’s heavy metal messiah is super fun but does it cultivate an insatiable desire in us to consume?

By M. Joshua Cauller