Prey made M. Joshua want to be a better, humbler person … sort of.
‘Owlboy’ reminds us that we all need friends to fill in the gaps where we are weak.
M. Joshua found respite in how Torment: Tides of Numenera incentivizes self-destructive play.
Blast-off at 600 MPH on a rickety roller coaster — where you have to manually prepare for each turn — while wearing a pair of blinders. That’s what it feels like to play Thumper. A […]
“The ultimate goal for any Dishonored game is to reclaim your honor, but in Dishonored 2’s case, it’s to regain control over an empire.”
GoNNER is crazy and imaginative but lacks the balance to properly encourage personal growth.
In Slayer Shock, you’re so hyper-focused on vampire-slaying that friendships turn into utilitarian mechanics.
The Witcher 3 tells one of the most beautiful love stories in videogames.
M. Joshua Cauller examines a snap shot of systemic oppression in Deus Ex: Mankind Divided.
‘Duskers’ prods at the internal ache of loneliness
M. Joshua Cauller explores what happens when you pick up the controller and decide to play someone else’ game.
Playing as Doom’s heavy metal messiah is super fun but does it cultivate an insatiable desire in us to consume?