The Power of Suffering in ‘The Flame and the Flood’

The Flame and the Flood illustrates the power of suffering to shape us and give us perspective.

By M. Joshua Cauller

Finding Grace in ‘Devil Daggers’

Devil Daggers, a hellish, brutal twitch shooter, gives grace to players through the simple promise of improvement.

By M. Joshua Cauller

‘Move or Die’ and the Sacredness of the Couch

When two or more are gathered in the same room to play ‘Move or Die’—hilarity ensues, but the charm is missing online.

By M. Joshua Cauller

Oxenfree: The Beauty of Traveling Together

Oxenfree illustrates how relational breakthroughs can arise from traveling together.

By M. Joshua Cauller

BADBLOOD: Uncomfortable Couch Multiplayer Murder

BADBLOOD does something weird for a local multiplayer game: it focuses on the virtual discomfort of taking another person’s life.

By M. Joshua Cauller

Relational Morality in Fallout 4

Fallout 4’s companion system treats morality with greater nuance.

By M. Joshua Cauller

Soma’s True Horror

Soma helped me find myself. And that was terrifying.

By M. Joshua Cauller

My problem with ‘The Beginners Guide’ as Nonfiction

M. Joshua found “The Beginners Guide” to be a less than honest reflection on the struggles of creative people.

By M. Joshua Cauller

Loving Your Enemies in Metal Gear Solid V

Metal Gear Solid V affords players the rare opportunity to bleed for their enemies.

By M. Joshua Cauller

“I Don’t Really Know How to Be a Good Parent”: Reflections on Shelter 2

Mothering lynx cubs in Shelter 2 makes M. Joshua Cauller less scared to become a dad.

By M. Joshua Cauller

Citizens of Earth: Punching at Politics with Soft Blows

The creators at Eden Industries have made political caricature fun.

By M. Joshua Cauller

This War of Mine: WWJD in the Midst of Hell on Earth?

Could we survive this wartime siege acting as Jesus might?

By M. Joshua Cauller