Steven Sukkau got invested in the world of Animal Crossing. Maybe a little too invested?
The Novelist reveals the invisible compromises we make every day between the people we love and the dreams we harbor.
Irritum gives us a glimpse into the world of those who suffer from depression by reminding us that suicide is horrible and death is final.
Peter Molyneux’s new game looks to shed light on human nature.
MirrorMoon EP is the rare game that respects the player’s intelligence.
Steven Sukkau delves headfirst into that inhuman reality we all fear the most: internet comments. Then he learns about death.
Narco Guerra plays like Risk, though the map is contained to Mexico, and territories are divided up into provinces. It reveals that the war on drugs can’t be won through force, adding nuance to complicated […]
Warning: vague spoilers for Vesper.5 ahead. The days I hated Vesper.5 were best. It meant the game was accomplishing what it set out to do. On these days, I chuckled at the severe limitation of […]
“The Best Amendment wants the player to question whether violence is any good at quelling violence.”
Steven Sukkau played Depression Quest out of curiosity, and found himself empathizing with his misunderstood father.
Edge Online recently unveiled some rumors surrounding the next Xbox, leaving some of us asking that age-old question we often asked when we are attacked by an outside entity: “Why Do They Hate Us?” Here’s […]
Games often play into our the human desire to make order out of chaos. Does this process of exercising dominion reveal even deeper human longings?