Just Like a Good Neighbor: Strange Friendship in Animal Crossing

Steven Sukkau got invested in the world of Animal Crossing. Maybe a little too invested?

By Steven Sukkau

You Can’t Have It All: The Novelist

The Novelist reveals the invisible compromises we make every day between the people we love and the dreams we harbor.

By Steven Sukkau

Death is Final: Understanding Suicide in Irritum

Irritum gives us a glimpse into the world of those who suffer from depression by reminding us that suicide is horrible and death is final.

By Steven Sukkau

The Best and Worst of Human Nature in Godus

Peter Molyneux’s new game looks to shed light on human nature.

By Steven Sukkau

How Mirrormoon EP Gives the Player Dominion Over Creation

MirrorMoon EP is the rare game that respects the player’s intelligence.

By Steven Sukkau

Memento Mori: How a Flash Game Reminds Us of Our Mortality

Steven Sukkau delves headfirst into that inhuman reality we all fear the most: internet comments. Then he learns about death.

By Steven Sukkau

Like Risk, But Preachy: Narco Guerra is an Insightful But Limited Look at the Mexican Drug War

Narco Guerra plays like Risk, though the map is contained to Mexico, and territories are divided up into provinces. It reveals that the war on drugs can’t be won through force, adding nuance to complicated […]

By Steven Sukkau

Vesper.5: Straining Toward The Future

Warning: vague spoilers for Vesper.5 ahead. The days I hated Vesper.5 were best. It meant the game was accomplishing what it set out to do. On these days, I chuckled at the severe limitation of […]

By Steven Sukkau

Virtual Gun Control: The Best Amendment

“The Best Amendment wants the player to question whether violence is any good at quelling violence.”

By Steven Sukkau

Depression Quest: Confronting My Father’s Struggle

Steven Sukkau played Depression Quest out of curiosity, and found himself empathizing with his misunderstood father.

By Steven Sukkau

Five Things Microsoft Definitely Probably Hates, If The Next Xbox Rumors are True

Edge Online recently unveiled some rumors surrounding the next Xbox, leaving some of us asking that age-old question we often asked when we are attacked by an outside entity: “Why Do They Hate Us?” Here’s […]

By Steven Sukkau

Digital Dominion: Making Order of Chaos

Games often play into our the human desire to make order out of chaos. Does this process of exercising dominion reveal even deeper human longings?

By Steven Sukkau