The impressions we form when playing games are often subject to being bound by context: the frame of mind, our personal and vocational situations, the technology we use to consume the games, and even the people we play it with can all effect our interactions and assumptions about the game. Drew and M. Joshua explore this topic with developer Michal Staniszewski as a follow up to our original review of his game, Bound, by Richard Clark.
Bound is a game about family and was born from the personal context of Michal’s first child. When his child was born he found his entire outlook on life changed in ways he could not have expected, despite the common advice given to most new parents. What he noticed though was that many friends around him were divorced with little to no explanation and the idea of a broken family encouraged him to make the game Bound for PlayStation 4 and PSVR.
Listen to The GameChurch Podcast Episode 74: Being Bound by Context:
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