Is virtual reality the next great evolution of videogames, or is it a specter of a dystopia to come? Our editors experienced VR first hand, and lived to talk about it.
Clementine serves as a reminder to give voice, opportunities, and power to those who are often underestimated.
"So far Marle, Lucca, and Crono are reacting in ways that are completely foreign to me - they seem to have no fear, no anxiety, no real sense of consequences or despair. Will this change? Or will they simply keep up the sunny o...
Steven Sukkau got invested in the world of Animal Crossing. Maybe a little too invested?
Reflecting on their second day at GDC, our editors talk about the affect of free-to-play monetization strategies, emotional indie games, and Lost Levels (the GDC unconference).
"When I look back at the stress-addled games of today, I can't help but wonder if Tengami is just what we need: a game about rest."
We played the first two quests of Chrono Trigger and find ourselves waxing nostalgic and scratching our heads in equal measure.
Three Gamechurch writers embark on a journey through Chrono Trigger.
Life isn't fair. Why should Hearthstone be any different?
Broken Age examines important questions about videogame's potential foibles.