Christopher Hutton traces the movements of some of the first distinctively Christian videogame studios, their impact on the industry, and their influence upon current Christian developers and game studios.
"This week Drew talks to Thomas Henshell, developer of the forthcoming Arch Mage Rises about doing what you love, the story of the Bible, and the unique challenges of designing games from a Christian perspective."
Tabletop Simulator provides a rare digital board game experiences that encourages openness and even allows for failure in a compelling way.
This week we talk to Justin Robey, Senior Producer of Sunset Overdrive, Ryse: Son of Rome and Crackdown, to talk about his experience as a Christian and what makes a church feel "alive."
Has the Assassin's Creed series lost its footing or is the series still grappling with important questions about religion, power, and the search for meaning?
Click here to download. The Gamechurch Podcast is dedicated to having open and honest conversations about games, life, and belief hosted by our editor-in-chief, Drew Dixon and managing editor, Richard Clark. “This week, D...
Mothering lynx cubs in Shelter 2 makes M. Joshua Cauller less scared to become a dad.
Merritt Kopas on Videogames for Humans, sex, consent, and the void that comes with abandoning beliefs.
Fragile Dreams: Farewell Ruins of the Moon challenges players to acknowledge the spirits that inhabit its somber world and in turn, those that inhabit our own.