Feature
 
 
 
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widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Podcast #15: Thralled’s Miguel Oliveira: “No God Helping Me”

The developer of Thralled on why he plays GTA 5, doesn't believe in God, and loves his neighbor.
 
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eca47f0cc4b600df6044f45c7f1f563f352f8d89
eca47f0cc4b600df6044f45c7f1f563f352f8d89
eca47f0cc4b600df6044f45c7f1f563f352f8d89

Shadow of Mordor: My Love Affair with Vengeance

Richard Clark indulges his violent side in a game that's less about exploring a world than it is about demolishing it.

 
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widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Podcast #14: Stickets’ (iOS) Harry Lee: “A Burden That Was Light”

Harry Lee talks with us Desert Golf and rediscovering his Christian faith.
 
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The Long Dark 1
The Long Dark 1
The Long Dark 1

The Sting of Death in The Long Dark

In immersive sandbox survival game The Long Dark, death is inescapable.
 
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walden2
walden2
walden2

IndieCade Report: Reflection and Inspiration in Walden, A Game

Tracey Fullerton, lead desinger of Walden, A Game, hopes to inspire players to reflect on the meaning of life in an upcoming game based on Henry David Thoreau's classic work.

 
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Why reality matters
Why reality matters
Why reality matters

IndieCade Report: Why Reality Matters

An IndieCade panel poses an important question: "What do our games literally do in life?"
 
 
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Five Tribes
Five Tribes
Five Tribes

New and Ancient Mechanics

Modern board games are learning from and building upon the mechanics of ancient games and calling us to be more mindful of the past.

 
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Mountain1
Mountain1
Mountain1
 
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NeverAlone 1
NeverAlone 1
NeverAlone 1

IndieCade Report: Alaskan Native Spirituality in Never Alone

Upper One Games have created a game true to the spiritual beliefs of the Alaskan Native storytellers.
 
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widegcpodcast-01 (1)
widegcpodcast-01 (1)
widegcpodcast-01 (1)

Gamechurch Podcast #13: Far Cry 3/Child of Light Writer Jeffrey Yohalem

The writer of Far Cry 3 and Child of Light explains his intentions and praises the Kim Kardashian iPhone game.