Choice and Consequence: An Interview with Keiron Kelly of Divinity: Original Sin II

We discuss what makes Divinity: Original Sin II unique as well as Larian Studio’s commitment to providing players with weighty moral choices.

Written by Drew Dixon / Published on October 10, 2017

We chat with Kieron Kelly, one of the game designers and writers of Divinity: Original Sin II about how they’re striving to breath new life into the isometric RPG genre. We discuss their unflinching approach to designing moral choices with weight and consequence.

Divinity: Original Sin II released September 14, 2017 and was developed and published by Larian Studios and is available on Microsoft Windows.

Follow Keiron on Twitter @Kurnster

Follow Larian Studios on Twitter @larianstudios

About the Author:

Drew Dixon is editor-in-chief of Game Church. He also edits for Christ and Pop Culture and writes about videogames for Paste Magazine, Relevant Magazine, Bit Creature, and Think Christian.