GameChurch Podcast 89: Exploring the Moral Choices Within Games with Ricardo Bare

Drew and M Joshua are back this week while exploring the moral choices within games with special guest Ricardo Bare from Arkane Studios.

Written by Jonathan R. Clauson / Published on September 1, 2017

Drew and M Joshua are back this week while exploring the moral choices within games with special guest Ricardo Bare from Arkane Studios. Ricardo’s credits include Deus Ex and later, Lead Technical Designer on Dishonored, and the Creative Director on the Knives of Dunwall and Brigmore Witches expansions. His latest credit is Lead Designer on the sci-fi hit Prey.

Raised in Spain until 13 on a US military base, Ricardo became immersed in the pop culture of the US late in life and found his first taste of Christianity in the works of C.S. Lewis (not the Chronicles of Narnia). The conversation turns to the myriad of games that involve moral choices and how some people treat these scenarios as simple mechanics, min-maxing paths, or reflections on their inner moral compass.

About the Author:

Jonathan Clauson started as an on-air producer and on-air talent for Clear Channel Radio. He graduated from Full Sail University and moved into marketing for EA Tiburon. He is currently the News Editor and Podcast producer for both GameChurch and Christ and Pop Culture.