The GameChurch Podcast #65: Grace in Games: A Roundtable Discussion

Drew chats with writers Kevin Schut, M. Joshua Cauller, and C.T. Casberg about grace in games.

Written by Jonathan R. Clauson / Published on June 24, 2016

This week Drew and M. Joshua chat with writers Kevin Schut and C.T. Casberg about the concept of grace in games. We debate whether grace, the idea of God’s unmerited favor, is something games currently address. We discuss common grace in games and the opportunities games sometimes give us to show grace to others. Finally, we nail down a list of 6 “Grace Games.”

Games discussed: Overwatch, Dishonored, That Dragon, Cancer, Day Z, Brothers: A Tale of Two Sons, El Shaddai: Ascension of the Metatron, Dark Souls, Journey, and Sunset.

The GameChurch Podcast is an open and honest conversation about games, life, and belief. Every other week host Drew Dixon is joined by a member of the GameChurch writing staff to talk to people in the video game industry to find out what makes them tick and how their personal beliefs influence the games they interact with.

You can subscribe to The GameChurch Podcast on iTunes
You can follow hosts Drew Dixon and M. Joshua Cauller on Twitter: @DrewDixon82 and @MJoshua
You can follow our guests on Twitter: @DrKevinSchut and @ctcasberg

About the Author:

Jonathan Clauson started as an on-air producer and on-air talent for Clear Channel Radio. He graduated from Full Sail University and moved into marketing for EA Tiburon. He is currently the News Editor and Podcast producer for both GameChurch and Christ and Pop Culture.

  • Stan Faryna

    Some thoughts as I listened.


    In a Christian context, it seems to me that the undeserved favor of Grace must be meaningful, purposeful and, ultimately, related to salvation.

    Beyond the game design, actual Grace is more likely to operate in a game in unexpected successes such as bugs, exploits and mathematical irregularities. Regarding the latter, an example would be the odds of winning desirable awards playing to your favor more often than not. God (and the Devil) can certainly work on us through a game in this manner.

    And then there’s the player. As you guys discussed, a player can bring grace into the game. I write about this kind of thing in my science-fiction novel-in-progress.

    Designing meaningful Grace, operative virtue and vice, morality, etc. into an immersive game world… I’m stilling to see the algorithms. Actually, I’ve been thinking about it (in flurries and epiphanies) for years.

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