The GameChurch Podcast 83: Religion in Video Games Roundtable with Tom Chick and Richard Clark

Religion in video games is not an uncommon theme. Symbols of western religion in popular gaming can be found as far back as Link’s original shield in The Legend of Zelda on the NES. Modern […]

Written by Jonathan R. Clauson / Published on May 25, 2017

Religion in video games is not an uncommon theme. Symbols of western religion in popular gaming can be found as far back as Link’s original shield in The Legend of Zelda on the NES. Modern examples include the anti-Ayn Rand sentiments of the BioShock series, the crazy priest in Half Life 2‘s Ravenholm level, and the minimalist brawler El Shaddai. Sometimes the approach is nuanced and other times it is a bludgeon.

This week Drew and M. Joshua chat with prolific game critic Tom Chick and online managing editor of Christianity Today, Richard Clark about religion in video games. The quartet discuss the games they feel address religion in the most interesting or nuanced ways as well as those that honor the spirit of religion. They also discuss the current state of religion in video games and briefly discuss that time in Assassin’s Creed 2 where you have to assassinate the Pope.

Listen to the GameChurch Podcast Episode 84:

About the Author:

Jonathan Clauson started as an on-air producer and on-air talent for Clear Channel Radio. He graduated from Full Sail University and moved into marketing for EA Tiburon. He is currently the News Editor and Podcast producer for both GameChurch and Christ and Pop Culture.