The impressions we form when playing games are often subject to being bound by context: the frame of mind, our personal and vocational situations, the technology we use to consume the games, and even the […]
David Pittman joins Drew and M. Joshua this week to talk about his games “Eldritch” and “Slayer Shock” as well as his desire to make good hearted games.
Developer John Remedios joins Drew and M. Joshua to talk about the game ‘SSMP’ as well as how his mother served as an inspiration to him on minimizing shame.
Drew and M. Joshua chat with Peter Castle and Tom Cox about Peter’s experiences traveling in the Middle East and India and how those experiences shaped their game, Tahira.
This week Drew and M. Joshua chat with Patrick Blank of Runic Games. Patrick who had previously worked on Borderlands is now the game director and lead level designer of Hob, a lovely game that delicately […]
Drew Dixon is back from Seattle to give us a PAX West debrief for 2016. He discussions what games were the best, what games were the worst, how was VR and indy games represented, and what makes the convention so magical.
Logan Fieth, creator of ‘4 Sided Fantasy’ joins M Joshua and Jonathan Clauson to talk about his latest puzzle platformer and the ability to communicate without the english language.
Drew is on location in Nashville to talk to Tim Cleary, world builder on Aetherlight, a MMO-lite experience on PC and mobile that aims to retell the story of the Gospel in a way that is fun […]
Young Son is the debut game from GameChurch and Drew sits down to talk to Brian Buffon and the illusive Elliot Iannello about the game’s development and purpose.
Drew chats with writers Kevin Schut, M. Joshua Cauller, and C.T. Casberg about grace in games.
Drew and M. Joshua have an interview with Science Mike McHargue that covers his tumultuous history with the Christian faith, science and mystery, and love of video games.
Superhot creators Cezary Skorupka, Panos Rriska, and Piotr Iwanicki join Drew Dixon and staff writer C.T. Casberg to talk about the game that is about designing against addiction. The developers talk about the stress and […]