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You Are What You Play: Why The Console Wars Matter Too Much
Genesis does what Nintendon’t. What does Genesis do exactly? Edginess. Symbolized by the now absurd buzzword, “blast-processing,” Sega managed to convince its potential user base that Nintendo was a kid’s toy while the Genesis ...
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What Antichamber Teaches Us About The Nature of Religious Texts
“Every journey is a series of choices. The first is to begin the journey.” This message is written in white on one wall of a black room, paired with the image of an unborn baby. This is the first message I encounter in Anticham...
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Revelations Live: Episode 4 – Xbox One Special
This week on Revelations Live, Jordan Ekeroth brought on Drew Dixon to talk about the flurry of excitement, controversy, and unanswered questions surrounding the Xbox One. They talked about the device’s used-games policy, it’s ...
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So Your Kid is a Gamer?
Are you concerned that your kid might be a "gamer"? Our editor-in-chief shares some parenting tips on how to love your kid despite their annoying hobby.
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Created Spaces: A Skeptic Plays Proteus
David left the Christian church a few years ago and strangely after playing Proteus he has a better understanding of those he has distanced himself from.
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Vesper.5: Straining Toward The Future
Warning: vague spoilers for Vesper.5 ahead. The days I hated Vesper.5 were best. It meant the game was accomplishing what it set out to do. On these days, I chuckled at the severe limitation of moving a single space per game se...
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Curiosity and Chaos in Don’t Starve
Josh finds his "Christian" morals being put to the test the further he falls down the rabbit hole that is Don't Starve.
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Love in a Cold Universe: A Review of Year Walk
"Year Walk is a game about love. Love that survives the most damning winter and the most uncaring cold."
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Why Games Need Grace
Why make a game, of all things, about suffering and heartbreak? Developer of That Dragon, Cancer, Ryan Green, explains.





















































